Well it's time for an update on my Zombie game I'm working on.
let's get one thing out of the way first. I need a name for my game! if you have any suggestions, just comment and suggest them to me! if no one really responds I'll probably name it something like Zombie Invasion or Zombocalypse.
now for the cool stuff that I've been working on. this weekend I've worked a bit on the mundane things like super classes for weapons, various groups of weapons, items, etc. I've also gotten the test simulation up and running 100%. I've been working hard on the zombie Artificial Intelligence and I'm pretty proud of it. it's not finished,but right now zombies can shuffle around and attack humans that they stumble across. In the future I'll be working on making them chase humans who are in their line of sight, as well as bashing down obstacles that get in their way if they can smell the humans.
so let's get a quick run down of what's done so far.
Completed Since Official Announcement
- Combat System fully functional
- Action Points/Movement System also functional
- re-animation for the dead working properly (though I will need to put in a delay between death and re-animation)
- Test Simulation works for debug and testing purposes
- fixed some class design issues
- modified some details in the documentation
so yea, that's what I finished in the last 2 days (well technically I took a day off yesterday, so that's what I finished today).
if you have any comments, ideas, suggestions, or just general thoughts, be sure to post them! I'm always interested in reading what people think! be on the look out soon for the next update!